Hi I am having problems with UVEditor in my Model. I have Surfaces that look perfectly symmetric when I unroll them and that is how I created the graphics I want to map on them. But in UVEditor they look irregular and somehow skewed and I cant get the texture to map onto them exactly. Any idea why this happens and how to prevent it?
Surfaces in UVEditor:
I hope the problem is clear. I am not an experienced user of UVEditor so maybe there is quite a simple straightforward solution for this problem.