I wanted to share some generative art research that I’ve been exploring in Rhino with Python for the last couple years. Neither are common in the creative coding / generative art world, but with Rhino’s robust geometry library and pythons pervasiveness and speed, they can create an environment that rivals processing or Blender.
https://twitter.com/TMWarchitecture
The research is very unguided and meandering, but some of the topics I’ve been interested in are:
- Voxels,
- Particle System
- Physics sims
- Mesh deformation
- Isosurfaces
- Boolean carving
- Branching Systems
All animations are rendered frame by frame with cycles, and stitched together with pyMovie when completed.