Generative Art in Rhino

I wanted to share some generative art research that I’ve been exploring in Rhino with Python for the last couple years. Neither are common in the creative coding / generative art world, but with Rhino’s robust geometry library and pythons pervasiveness and speed, they can create an environment that rivals processing or Blender.

https://twitter.com/TMWarchitecture

The research is very unguided and meandering, but some of the topics I’ve been interested in are:

  • Voxels,
  • Particle System
  • Physics sims
  • Mesh deformation
  • Isosurfaces
  • Boolean carving
  • Branching Systems

All animations are rendered frame by frame with cycles, and stitched together with pyMovie when completed.

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very interesting, thank you !

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Thanks for linking here, I really like your work and have given you a follow. I’ve been really wanting to explode some more coding (via Rhino) and your daily coding sprints are very inspiring.

Thanks Patt!

I’ve shared the code (though, a bit messy), on my github.

Let me know if you have any questions!

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Thanks for sharing the code! Bookmarked for sure :slight_smile: