I wanted to share some generative art research that I’ve been exploring in Rhino with Python for the last couple years. Neither are common in the creative coding / generative art world, but with Rhino’s robust geometry library and pythons pervasiveness and speed, they can create an environment that rivals processing or Blender.
The research is very unguided and meandering, but some of the topics I’ve been interested in are:
- Particle System
- Physics sims
- Mesh deformation
- Boolean carving
- Branching Systems
All animations are rendered frame by frame with cycles, and stitched together with pyMovie when completed.