I want the connections you can now see between them to be water channels. So that when water is poured in at the gutter at the top it trickles down. (now I use proximity but it’s too much channels and it doesn’t organize well)
I want to work with different sizes of “bubbles” and I think I will do that with “pick’n choose” but I don’t know how I will make sure that these then don’t overlap. Synthese opdracht.gh (15.4 KB) Gevel.3dm (501.1 KB)
1:I thinik you can use bubble’s center point’s Z data to sort the bubble,than you can get a sorted pipe, maybe will good for irrigation.
2: use point to point disntance to limit the bubble’s distance,use “if” or “disaptch” to delete the bubble’s which disntance lower than two bubble’s radious.
Hi Anke - thats quite a nice idea… to water the pots from a gutter line… please see attached my proposal as a python code in Rhino 8 / Grasshopper. Hope that works for you…
yes, the Python3 component is available in Rhino 8. Maybe you get a change to take the code for a ride once you upgrade…
well, since I was interested in a similar structure I revised the pipes to be less random - more a venetation - the arrangement of veins in leaves - type. This time no custom skript but I used a plugin called Parakeet from Parakeet | Food4Rhino
The randomness is set ontop a regular grid to be evenly distributed.
Enjoy. .