Generating green wall

Hey everyone,

I am creating a wall with “bubbles” to put plants in.
I defined the region on a picture of a house (rhino file below).


But I am facing a few problems.

  1. I want the connections you can now see between them to be water channels. So that when water is poured in at the gutter at the top it trickles down. (now I use proximity but it’s too much channels and it doesn’t organize well)
  2. I want to work with different sizes of “bubbles” and I think I will do that with “pick’n choose” but I don’t know how I will make sure that these then don’t overlap.
    Synthese opdracht.gh (15.4 KB)
    Gevel.3dm (501.1 KB)

Thanks in advance!

1:I thinik you can use bubble’s center point’s Z data to sort the bubble,than you can get a sorted pipe, maybe will good for irrigation.
2: use point to point disntance to limit the bubble’s distance,use “if” or “disaptch” to delete the bubble’s which disntance lower than two bubble’s radious.