Hello everyone, I’m modeling this partially underground building, and I need to generate the berms or mounds on the sides to cover them:
I’m using the patch command with the contour curves to get the desired shape.
My problem is that if I set the stiffnes too low, I get this big mounds on the corners, almost like horns:
But If I set the stiffness higher, The surface doesn’t follow the edges anymore, and gets above or below ground, and even uncovers some parts of the building:
How would you go about geting a result in the middle of this two surfaces, one that follows the edges but doesn’t have those big mountains in the corners?
Thank you very much!
SrfBldCrvs.3dm (9.5 MB)