I have a strange issue where I have edges that do not meet on my polysurface and vertexes in between (see screenshot). I know these are not graphic aberrations as I am able to snap to the endpoints of both edges and the vertex point individually, so they exist in the model.
Can someone explain how this could happen and if there is a way to clean it up? I am attempting to close a complex polysurface into a solid in order to calculate the volume.
File attached. I know the geometry is a little rough, we needed to perform a series of booleans to get here. I found another example of the edges not connecting (image below).
Hi Adam - the edge tolerances on this object are way out of line - that is, edges are no properly on their underlying surfaces within file tolernace. (What command). To see the real state of the surfaces, Explode the object or ExtractSrf some of the faces in the gappy area and run RebuildEdges on these, at the default settings.
How did it get into this state? What commands were used, and what was the starting geometry?