The black lines may not necessarily touch in 3D. How do I pipe these lines so that at the junction points, i.e. where the lines are close to each other, there is a smooth transition like shown in red?
I want to have a more organic / blobby structure from a network of lines. Again, the lines don’t necessarily touch.
OK I can get it to work, if the lines touch and if they are split at the intersection. As the lines in the actual model don’t touch, this is not feasible.
Would it be possible to proceed as follows?
Pipe the lines
Boolean union all pipes. (the lines don’t touch, but the pipes are fat enough so that they intersect)
Thanks, but that the lines don’t touch is part of the challenge. See my original post. The idea is to create kind of a smooth envelope around a collection of curves.
I tried with Dendro and its smoothing option. That gets me closer:
As it may get lost, I repeat my original question and illustration:
How do I pipe these lines so that at the junction points, i.e. where the lines are close to each other, there is a smooth transition like shown in red?
As I wrote in a post above: “the lines don’t touch, but the pipes are fat enough so that they intersect”
See my other post above: “The idea is to create kind of a smooth envelope around a collection of curves.”
Dendro comes close, although I have to add curves to the end points, or else smoothing will remove the envelope around them. But this is doable. See my screenshot above, where I added a line on the left, to prevent smoothing from going too far inwards, like it does on the right.