A litte suggestion for rhino 6=
Can we get a full history support convertion from NURBS trimmed and untrimmed surface to polygon? With tesselation setting to produce all Quads and able to control the number of division in U+V for polygon?
So if I edit my original Trimmed or untrimmed surface (without disrupting subobject ID too much of course) i can get the converted poly updated instantly.
The reason because most of my model that ihad worked in rhino, I need to bring it to 3dsMax for further enhancement. Current conversion to Mesh produce unespected result and generate tris in high curvature area… Not to mention all the vertices are not welded when i open it in 3dsmax. Direct conversion inside Rhino would be a perfect solution
Thank youuuu