From rhino/grasshopper to Unreal Engine

Hi, I was wondering what is the easiest way to transfer geometry of different 3d models, from rhino to Unreal Engine. The intention is to create an app in UE where a user could view different 3d iterations which have been produced in grasshopper. That is something new for me so any guidance, useful plugins and tips about this process would be much appreciated!

Thank you in advance

Hi Giwrgos -

That sounds a bit like a Rhino.Inside project.
I’m not sure if that has been looked into by anyone lately. This was the status a year ago:

Perhaps @fraguada knows more.
-wim

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Thank you Wim! I will have a look at the current topic!

Hi @gio_g

I know this is cheesy, but you can bake your iterations save them as obj or fbx files and bring them into unreal.

GH doesn’t support materials or uv mapping unless you use 3rd party plugins might not matter if you are texturing in unreal.

You’ll need to bake your models in Gh and use some kind of scripting either python c#, plus 3rd party plugins like human or elefront maybe to get your models into unreal with textures. Maybe use the datasmith converter or maybe you can install twinmotion and hijack their export settings as it exports natively out of rhino direct to twin.

Though I’m not iterating models I’m trying to figure out how to leverage Gh to unreal to send my models to unreal for rendering and animation, but it seems more and more I just need to export parts and do the rest in unreal. Interested to see what you come up.

RM

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Hi @3dsynergy

Thank you for your reply. Those are some very useful tips and suggestions! I will try some of them out and will let you know about the final outcome.