Referring to attached definition.
test camera.gh (2.7 KB)
Open perspective window:
Button x set perspective view, y parallel, z set the CPlane orthogonal to current camera/view.
If you do y and then z the rotation of the camera will be “disabled”, making it possible only to pan the view, even with 3dconnexion mouse.
I can make a little rotation of the camera or the plane to avoid this happening, but i actually want to have a parallel view perpendicular to a cplane with rotation enabled.
Ctrl+shift “unlock” the rotation if an actual rotation occurs (by mouse 2d/3d) , but i want to avoid this too, i just want to trigger that effect.
Please tell me if I didn’t explain myself well enough.