Hi guys!
Referring to attached definition. test camera.gh (2.7 KB)
Open perspective window:
Button x set perspective view, y parallel, z set the CPlane orthogonal to current camera/view.
If you do y and then z the rotation of the camera will be “disabled”, making it possible only to pan the view, even with 3dconnexion mouse.
I can make a little rotation of the camera or the plane to avoid this happening, but i actually want to have a parallel view perpendicular to a cplane with rotation enabled.
Ctrl+shift “unlock” the rotation if an actual rotation occurs (by mouse 2d/3d) , but i want to avoid this too, i just want to trigger that effect.
Please tell me if I didn’t explain myself well enough.
I think this is designed Rhino behaviour. If the camera-target direction is (nearly) parallel to the cplane z-axis, the view starts acting as a 2D plan view with no rotation. Top, Right, and Front do the exact same thing. You can still force rotation by Ctrl+Shift+RMB+Drag.
Thanks for the reply.
I know about Ctrl+Shift etc but, as I said before, I don’t want to rotate the camera, I just want to “unlock” the rotation.
Let’s say, I want to automatically set cplane orthogonal to view, let the user do some operation there but keeping the possibility to rotate the view.