I’m encountering an unexpected issue with the Fragment Patch component and would appreciate any suggestions!
I’m trying to project a grid onto a topographical surface and generate a “tile” for each grid cell. These tiles are used to visualize data, so maintaining visual consistency and simplicity is important. Previously, Fragment Patch worked perfectly for this purpose:
However, after incorporating an actual topography, the script no longer functions as expected. Fragment Patch now generates triangles instead of preserving the original grid structure, even though all inputs remain the same.
I’ve tried multiple approaches to resolve this but haven’t had any success so far. Does anyone have insights into why this might be happening or how to fix it? Any help would be greatly appreciated!
Unfortunately, that approach won’t work in this case, as I need to maintain the specific data structure provided by the rectangular grid. This is essential for correctly applying ASC data to each tile later.
P.S. Looking now at your 3rd example (poor choice for a filename ), I see that it reads a file you didn’t post: C:\Users\Vartotojas\OneDrive\Year 4\#9 QGIS\1st Test\Saves\Final Test\Bog Class V5.asc