I have the following problem: I have a mesh that I want to close. I thought the best idea was using the Fragment Patch, convert the patch surfaces into meshes, and eventually combine them with the original mesh.
However, not all of the naked edges could be closed (remaining naked edges in green). After a little investigation of the problem I found out that the patches don’t have the same amount of control points (pink) as the naked edges (red) have. This is however obviously required for welding them.
Does anyone have an idea to solve this? Any help or advice is appreciated.
Note: The Boundary Surfaces wouldn’t do here, since the naked edges are not planar.