I am flowing a complex pattern onto a surface using an unrolled surface UV, but I would like to control the density/spacing of one directional parameter (say, U) while the other remains constant.
Ideally this could be done using a distance attraction setup / graph mapper so that the density can be controlled easily and create a smooth gradient from high > low density for example.
The pattern I am flowing is non-periodic so not sure I can simply split the surface into non-uniform rectangles. Also the surface I am flowing onto is doubley-curved, these are just simplified for illustration purposes. Any thoughts?
My assumption is that Flow Along Surface is doing some interpolation to the target surface in UV space. I would like to know if there is a way to control a bias with respect to the UV space mapping so that the pattern is, for example, tighter in the U direction on one end of the surface and wider on the other. This would allow one to compensate for a surface that dramatically changes dimensions from one end to the other and maintain a (mostly) square U to V spacing relationship as shown below: