When i join two meshes
a and b with:
it does not update its internal acceleration structure, so
a.ClosestPoint(..) only sees the original a mesh part…
My workaround is to create one double vertex, run
Weld() and then the structure updates.
Any clean way to do this?
Still on V5 as V6 meshes are very broken: RH-46728 - hope someone fixes this soon…