Hi Everybody,
We just released FluidRay RT 0.9.7.
FluidRay RT is a real-time global illumination renderer based entirely on the CPU. It’s full-featured and has direct import of Rhino (.3dm) files.
You can try it here
Seccond try it did open, but only the Cone & Spherical shape were present in the scene. Lights did not seem to come along (used directional lights), but the Cylinder & Tube shapes did not show up in FRay
Just so you know, I am making my models with Rhino OSX and trying to import with FluidRay 0.9.8 on Mavericks 10.9.1 on a MacPro. I thought it may be that I was using models from my Copy.com drive, so I moved model to my startup SSD drive / desktop and it still crashes. I then made a simple model of a box, saved that to the desktop & it also crashed. They always crash a few seconds after I hit the open button from the import dialogue box.
I hope this helps.I have been asked to do some rendering and would prefer to work on my Mac and not Flamingo on Windows. I would rather dish-out 3-400 for some software I may only use a few times a month. Not sure if I want to spend the $$$ for Keyshot or something else.
I would like to spend any learning time learning one program.
Thanks and I hope this helps … randy
FluidRay should be able to render scenes that take multiple GB of memory (depending on how much memory you have on your systems). It’s probably an issue caused by the .3dm import module, we’ll look into it. Would you mind exporting the scene in .obj and importing it in FluidRay?
We just released FluidRay RT version 0.9.9, solving a bunch of bugs related to 3dm import. You can get it here: http://www.fluidray.com/downloads.
This version also adds a ton of new features, in particular:
Unbiased real-time volumetrics with multiple scattering
Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Some of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
Here are two youtube tutorials showing the new features: