I am trying to morph a shoe last mesh around a foot scan mesh to create a custom shoe last (see photo). I have already used the Flow command to morph the foot into a shoe last shape for better shape comparison. I used Scale1D in a couple directions on the last mesh to fit it around the foot. However, the ideal option would be to flow the shoe last along numerous axes that stretch different patches of the mesh, because with Scale1D I’m finding that the toe box is gets too wide by the time the heel area fits around the foot.
Most of the info I see online focuses on flowing objects directly along surfaces. In this case, I want to preserve the general last shape, so flowing the last directly on the shoe surface would not work.
I feel like what I need is a surface morphing tool which allows me to provide some type of parameter that controls how dramatically the shoe last mesh will morph to match the shoe (i.e. limited variance in the curves).
Thanks for the help! Attached is the Rhino file I was working with.
Travis_custom-last_R-1.3dm (1.8 MB)