I have tried to β Rebuild - Make Periodic & Simplify the source Curves. Nothing seems to work. No matter what I continue to get many variations on the attached image. Any ideas how I might get these right?
TIA
Robb
FlowFail.3dm (906.1 KB)
I have tried to β Rebuild - Make Periodic & Simplify the source Curves. Nothing seems to work. No matter what I continue to get many variations on the attached image. Any ideas how I might get these right?
TIA
Robb
FlowFail.3dm (906.1 KB)
Hi Robb,
Te problem lies with the curves crossing the surface seam.
You could split the curves ar the seam and trim then away a tiny bit from the edge
I did it with a pipe around the seam edge.
The result;
FlowFail.3dm (797.4 KB)
-Willem
Thanks for this Willem. I tried that approach per your suggestion with a .1 d pipe and still had issues. Perhaps there was something else you did for your good result? It seems the source curves are very complex and unmanageable. this sample is a small part of a larger, more complex item.
Hello - you could also use SrfSeam
to slide the seam over away from any curves and unroll, or for that matter, UnrollSrfUV
and select the curves to go with - done⦠does that do what you need?
-Pascal
Thanks Pascal,
That is not a developable surface so the result (while very clean) does not work. I am trying to create a decal that will be wrapped around the finished object. This is an experiment to see how far we can push the decal. I will play with UnrollSurfUV some more and see if there is a way that can help solve the problem.