hi all
im aiming to model the beijing water cube and have had some issues with flipping the surface normals of the voronoi pattern. ive tried the numerous amounts of posts on the forum and nothing seems to work. any help is appreciated
im aiming to get the normals of the sides of the box (arrows inwards) face outwards. i want to make sure the boottom surface of the box is “gone” so i essentially created a rectangle, moved it and extruded it based on the z direction its moved in.
Have you changed your username since yesterday? I vaguely recall a different name.
I realized that using Bounding Box as I did yesterday (version ‘25b’) will fail if your “cube” is not aligned with ‘World XY’ so fixed that by using a capped box instead.
While I was at it, I changed the geometry being passed to PopGeo from the five faces of the “box” (DeBrep ‘F’) to the whole box (Brep Join ‘B’). This makes the points more evenly distributed on all faces so the Voronoi cells on the walls are closer in size to the cells on the top.