Is there a way to programatically divide a mesh into elements, that are more or less parallel? I tried to search for normal vectors with asumption, that when an angle between them is within a given tolerance, than faces create one mesh, and faces outside of this tollerance are not taken under consideration. But how can I check which face is conencted with which normal vector? I tihnk I am missing something. In other words, I try to get rid of the thickness of the volumetric element.
Or is there a better way to do it?
I’d like to programatically achieve the same result as “explode” does on attached model.