Flat/Smooth mesh shade

How do I display a mesh with/without the smooth shading?


The FlatShade command will toggle the active viewport in showing smooth or faceted shading.

Does this help?

Hello - you can also make a display mode that uses flat shading, and use this mode either in the viewport or per-object-per-viewport with SetObjectDisplayMode



Dear Pascal,

I don’t want to flatten the whole scene, but just meshes objetcs.
I used to do it in V4…just turn off the math for smoothing meshes.


Hello - you can always Unweld meshes - make sure ModifyNormals=True, but that is heavy handed. If you make a display mode and assign it as object display mode to mesh objects, that should work.


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