I’ve posted a similar topic on the Bongo section but will also try here.
I’m experiencing problems rendering a small camera animation in Bongo with nXt as my source render.
The problem is that the memory cache doesn’t seem to be emptied in between the individual frames - thus the memory used increases rapidly to a point where the computer freezes.
I can render the animation using Rhino Render & Viewport Render so it can really only be connected to Flamingo.
I think this problem has possibly become worse after the last nXt update !? I have previously rendered similar files without too much problem (although I am new to Bongo). Although this may not be the case.
At the moment I’m at a lose as to what to do and would appreciate any help.
UPDATE: After some trial and error testing I think I may have located the problem. It seems to be the HDRI background/lighting image.
If I remove it and use the automatic sky setting the animation renders at a steady 5.26 Gb RAM usage.
This makes Bongo usable again - but somewhat reduces the dramatic effect associated with a HDRI lighting scheme.
So now we need to find out why the HDRI image causes this increase in RAM usage.