Is there already a way, or will there be a way in Rhino6 to render a preview for a fisheye or a spherical camera in a viewport ?
Or at least a way to write a custom rendering pipeline (using Rhinocommon) so that could be done by a plugin developer (me) ; i.e. could the Display Conduit be used to do that in the future ?
The Raytraced-powering engine Cycles in theory can do that, but there is no UI for accessing that. It would be nice to expose that at some point, although that likely will go into V7 (the new Rhino WIP)
A fairly known but heavy technique to do that is to render the camera surroundings using a cubemap, and then “look” into that cubemap with a traditional perspective camera.
Is there not a way to achieve that at least ?
Cool ; so there is a way to “ask” rhino for meshes and their materials then render all of that using some sort of inhouse pipeline !
And get that preview in a traditional viewport.
I’ll look into it
@nathanletwory I was wondering if there has been any work done to add those functionalities?
Otherwise, any examples/hints which part of cycles should I look into? I am trying to write a quick View Out generator - therefore control of projection to get Spherical Projection/Fish Eye would be ideal.