it’s possible you could find something useful using the
that said, rhino’s bend isn’t going to react the same way as a solid piece of wood will (especially with the changing thickness which is occurring in the grooved parts of the wood)… you’d probably have to make a few test pieces, then draw them in rhino, bend the real board and the rhino geometry, then make a comparison between the two results.
upon doing that a few times, you could probably get to the point where you can draw the geometry in rhino and have a pretty good expectation of how the real bend will end up.
an example of Bend:
during the Bend command (probably use the option ‘Limit to spine’)
regarding the way your original question was posed, that being having the bent object to start with then unbending it, i don’t think there is a way to use
Bend when the starting Spine is curved (which is what you’d need)… instead, the spine seems to need to be defined as a straight line then you bend that.
@pascal , do you know of a way to use a curved line as the original Spine in the
Bend command? or must you always define a straight line via two clicked points then proceed to manipulate that straight line?