i have a part with one side missing more or less but i need to repair another section, any help on how you gus would go about filling in this section to have a radius on the edge like the image i have for the second part?
Hello - it looks like you can probably Untrim that short vertical surface where your read marks are and either extend it or trim it as needed at the top and add a fillet at the bottom - but without the file, I am just making stuff up…
-Pascal
ahh sorry, here is the file, i almost got it at one point but it was off1.3dm (623.8 KB)
Hi Shawn - I’m not sure this is the whole deal but see if this is about right - if so, I’ll outline what I did to make the surfaces
1_Maybe.3dm (410.2 KB)
-Pascal
this is really nice, would love to see the steps, thank you!
This is what I think it would look like
1x.3dm (530.2 KB)
I reconstructed the missing surface below the fillet by using projectToCplane and then rebuilding the curve and then extruding and trimming with the fillet.
Hi Shawn - here’s what I did -
- ExtrudeCrvAlongCrf the lower edge of the fillet along the vertical edge - this is the dodgiest step because I’m using the edge of the fillet to generate a surface that should be much simpler and cleaner. With a bit more work you can probably make that curve more like the original surface that was there, but for now, this seems at least ‘ok’.
-
ExtendSrf
the bottom and the new surfaces (Type=Smooth) so they cross through each other.
-
VaiableFilletSrf
with Preview=Yes and use SetAll to fine tune the radius till it hits the existing little triangular surface in the corner - you ant the new fillet edge to match that little surface.
- UntrimBorder the new filllet and split it with an isocurve to the corner of the little triangular surface. Then you can delete the little triangle fillet.
- Delete the extra part of the fillet, and then Sweep1 its edge along the lower edge of the surface above.
- Intersect that sweep surface with the outer elliptical surface and then clean up the result that hooks in a bit too much where the two surfaces approach tangency. I used a BlendCrv with Point at end #1 in these images.
- Use that curve to trim the sweep surface - it replaces the little triangular thing that was there. Then some more trimming of the extended surfaces with the fillet edges.
-Pascal