I have a dome shape with a hole in the top. It’s a surface and I’m refining to different levels then converting to a mesh. I need to retain the shape of the mesh as it is currently.
There is a hole in the surface which I’d like to remove. When I “FillMeshHole” it patches it but does not retain the mesh as I’d like it to. Ideally I’d like to collapse the circular hole to a point, and have all nodes joining at the centre. If I could do this to the surface, even better.
Pictures will make it more clear!
Does anyone have any tips please? Thanks!
Hole in surface:
Patches over but doesn’t retain the same topology