I have been working to eliminate triangular surfaces. In the lower bow I have a corner. As an experiment, I made a 4-sided surface in the desired shape that closes part of the lower bow. Then I trimmed that shape to form a rectangular opening.
![Sweep2 H Curvature|674x499]So now I need to close the opening and create a smooth overall shape. The general problem is that most surface creation commands create bulges near the edges.
Here is the result with edgesrf. It creates a large buldge at the top and a smaller one at the bottom.
This is the result with a plain vanilla networksrf. It looks pretty much like the edgesrf.
Here is a networksrf with tangency at the edges.
Networksrf curvature.
Sweep2
(horizontal)
Sweep2 with tangency
Sweep2 with curvature
Patch
Of all these choices, PATCH created the best fitting surface.
So
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It is a bad idea to use patch for something like this?
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Why are the match tangency and match curvature limited to such a small region close to the edge so that they create edge bulges, rather than an overall smooth surface?