Aside from your other professional techniques and experiences for creating such excellent engineering work, how do you created those neat complex fillets without any defect in the corners?
Is there any instruction or guidance that I can follow it?
first you need to be mindful how you build things and it starts with the curves.
second i always use “blend edge” command because i think it produces different results than fillet command and to me it looks much nicer
i exploded this just to show you some parts it is easier to blend like this than having everything joined toghether rhinos blends have become better since i upgraded from v5, which means i am able to produce smooth things like this faster without fail
i always use “distbetweenrails” option because they produce straight blends looks better than rolling ball but you will have to experiment what fits you
learned this from the R8 bible but kyle Houchens from mcneel has a video called “pipe trim trick” which is the same https://www.youtube.com/watch?v=4mXv4IaWSBw
i use this one when blends cant be produced correctly or satisfied a nice workaround which requires a bit more work but the results are good
then i use “show edges” and zebra command to check the results
and the most important part: always check your work before you move on, different viewports, render, shaded etc…
there are problably more techniques out there but this is what i use
Pipe trim trick always gives the best results but imagine if I did this to everything in the model I’d go even more nuts than I already am, it’s just to much work.
@sciensman the corner type you find in Cadartz’ models is called a setback fillet.
This happens by default when using BlendEdge, (and is an option in FilletEdge in Rhino 9 WIP)