A 2m cube with a fillet edge blend (G2). All things being equal, I’m wondering why, when I select the rounded vertices, there are two different error values. Whenever I see a lot of isoparms I usually interpret it as a surface struggling to hold its shape but when I swap one of the grey for one of the red G2 is maintained, so why the ugliness with something so simple?
Hi Tone - I did get an answer but it is not very conclusive yet - for some reason not all of the corner surfaces are being sent into to the ‘make nice’ code - why that is is still unknown…