Fillet Edge Torment

Some of the McNeel folks suggested doing the bossing here using a filletedge. I have created some sample curves to try this approach. I have set the name of the curve to the desired radius. At the corner the radius has to be zero.

I have tried all kinds of combinations of filletedge placing handles are various point, minimizing, maximizing the number of handles----but I only get a nightmare fillets.

Problem FIllet.3dm.zip (288.7 KB)

Hello- I would start by making all the correct fillet curves and then loft them -

then work on the ends…

Something like this, perhaps - the edges of the fillet surface are wiggly - that is where the required fillets place them, if I did it right, so probably a compromise will be needed - either to the fillet radii or to what is acceptable along that edge. The base surface is pretty wobbly though so a clean fillet surface may be hard to find.

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Problem FIllet_Maybe.3dm (618.0 KB)

-Pascal

What are you doing to get around the point at the end?

‘hand built’ - not super carefully here - Two blend curves - a loft between, adding some knots and then MatchSrf for tangency along either edge.

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More knots in areas of high curvature, but snapping to the InsertKnot ‘midpoints’

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Note the wiggly zebras on the base surface…
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-Pascal

As a temporary measure I cut the tip off. I have to say that the pieces do not go together well. In fact, I have not yet been able to get the pieces together.

Well, I am not sure I finished the job - up to you - I was only showing a way to go about it - it needs some trimming and surface matching and possibly inserting knots to the fillet surfaces…

-Pascal

This kind of thing would be a lot easier if FilletEdge were more reliable. :frowning:

FilletEdge seems OK here, given the wobbly base surface, but it can’t handle the small triangular face

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Merging that might allow it to work all the way around. But, I’d input fewer radii and see if the interpolation comes close enough to the right one - that might make the edge less wobbly and still hit the radii well enough.

-Pascal

With a lot of playing I have gotten this surface that is reasonably correct except for the hole at the aft end.

Problem Sweep.3dm.zip (470.4 KB)

If I do Sweep2 along the top and bottom as rails and set them to be tangent, then do a join, I instantly get a bad surface.