I’m getting unexpected results when trying to edge fillet a closed brep, as you can see in my attached file, some corners are not filleting. What am i overlooking? Thanks for the feedback
fillet_edges_brep.gh (20.5 KB)
I’m getting unexpected results when trying to edge fillet a closed brep, as you can see in my attached file, some corners are not filleting. What am i overlooking? Thanks for the feedback
fillet_edges_brep.gh (20.5 KB)
Have you been able to successfully fillet this shape in Rhino? It takes two steps and you need to choose the radii carefully.
fillet_edges_brep_mrtn.gh (19.6 KB)
Thanks Martin,
I can follow you script, but fail to understand why your solution works. What is the logic to fillet twice?
on a related note, for debugging purposes the 2 input curves in demo file were simple polylines, but when i try your method on my actual slightly arc’ed curves, it stops. I attach that one here, you you might having a quick look?
fillet_edges_brep_mrtn_02.gh (22.8 KB)
first time i am using this filet node, kinda nice actually.
Your ‘curves’ in the second example are polylines. Cap Holes Ex creates a ton of triangles. Without a really good reason, I’d simply forget about filleting geometries like this as the result is unlikely to be closed. Instead, rebuild the polylines and maybe patch the ends.
The problem is in the curves you input. They are not planar.
In your file, the EX CAP component turned them into two surfaces.
To turn them into surfaces, I had to explode the curves and use EdgesrSrf to get them into nice surfaces.
After that everything was easy.
@Eef_Weenink, your result isn’t closed with R=13, R=5 works however.
Thanks the both of you for the fast reply, i’get right to it… who knew ![]()
Possible.
Combined your feedback, using the simple/fast chamfer fillet-edge setting and the did intermediary step to mesh>subd>brep. I need to compute +/- 1000 simular objects, so this for now is good enough and fast enough. Not yet for a production model design > PS: @Eef_Weenink noticed with input M set to RollingBall there is a slight bump in one corners, with Edge Distance is less
fillet_edges_brepEW_2.gh (28.4 KB)