Fillet Edge based on true or false

Hello, I am trying to figure out how do i filletedge based on true/false list
image


I attempted but it somehow doesnt work
image

the Edge input of the Fillet Edge component wants a list of integers numbers that represent the indexes of the edges to be filleted (just hover your moue on the Edges input to see the description)

so you first need to create a list of integers as long as the number of edges, and you can do that for instance with List Length + Serie

then you can use Cull Pattern (or Dispatch) to filter the list of edge indexes based on your True/False list, and send the filtered list of ints to the Edges input of Fillet Edges

please also consider that you can also post a GH file with internalised geometries to make things easier for everyone :slight_smile:

1 Like