Fillet creating "extra" geometry?

I’m selecting a corner of an extruded object that’s been offset & applying a small fillet to an outside corner @ .125"; it’s creating this kind of extended shape, but not apparently filleting the object.

My guess is that it’s something to do with the geometry of the offset/extruded shape since it works fine on the edge of a solid cube.

I probably selected or did a few things incorrectly, but I’m not sure what exactly to look for.
Any help appreciated!

Hello - is that a single L-shaped object? Please run MergeAllCoplanarFaces first then fillet the edge… any luck?


1 Like

Hey Pascal-
Yes, single L-shaped object; MergeAllCoplanarFaces did the trick!

thanks! (Will be back with more filleting/chamfering questions later… :slight_smile: )