Hi there, I am having a fillet issue. Clearly this would be easier if the middle polysurface was round, but it is not. What is the best way to approach this to have a somewhat smooth and rounded edge? Thanks!

Evergreen fillet problem.3dm (13.6 MB)

Hi Courtney - something like this?

That is a lot of `FilletSrf`

on a thing like this - and you’ll get collisions to sort out, but I do not see a better way given what you have. I would look into SubD modeling in V7 - in the long run for this sort of thing I think you’ll be happier.

-Pascal

I am trying to fillet the flat edge. I left some space after the leaves to simplify it.

Thanks @pascal @Tom_P

Evergreen fillet problem.3dm (13.4 MB)

use the following command to find visually the smallest radius, biggest curvature in of the edge

_dupEdge

_curvatureGraph

_radius

something bigger then 0.65

_filletEdge has to be set to a radius smaller then that → 0.6 (or less)

and does the job here

something close to what you re searching ?

kind regards

tom

Evergreen fillet problem_tp.3dm (12.6 MB)

Yes exactly, thank you @Tom_P ! I have never used curvatureGraph before. I will have to try it!

Courtney

it is just to estimate the position, where the smallest radius is…