Hello,
I was wondering if someone could suggest a way to Fillet along the highlighted line in the image.
I’ve tried Fillet Edge, Fillet Surface and Variable Fillet; None of them giving results I can work with.
(Starting with about 0.1 radius in the middle to 0 at the ends)
I’m looking at just ‘modelling’ my own fillet transition but thought there might be some ‘stones’ I haven’t turned over yet in which I can still use one of the Fillet commands.
That’s actually what I was going to do but cutting out a section.
I didn’t think of the blend surface part, so I will have to try that.
I was going to run profile curves along the gap to create a sweep; But the work was going to be getting the tangencies to the surface where the profiles start.
This blend surface looks like it will save me some time - Thanks again.
Yeah, one of the issues I had with the fillet surface is that the edges of the fillet are raised up off the surface.
I thought I could somehow use those edges to split the object, then join the fillet to the object. But because it’s raised off the surface I couldn’t split.
I also had to do two separate fillets along the crease since it would not let me select the complete surface, leaving a big gap between the two fillets, unlike yours which looks like its’ all connected in one piece.
Yeah, the object is pretty small for the current file tolerance - I’d use .001 units at most for a thing this small, with small details like the filllet.