Greetings fellow modelers,
Kyle Houchens recent video about “Fixing messy pipes” reminded me of a workaround, which I used many times for challenging corners.
I just want to share it here and hope it will be helpful for the community.
This piece has 1mm thickness and I need to use _filletedge with 0,8 mm on the 2 upper edges.
The command creates the fillets, but in the sharp corner they get twisted.
First I _split the created surfaces by isocurve.
These are no longer needed.
I use _blendcrv to create a transition which follows closely the shape.
I do the same for the upper transition.
Now I use _edgesrf and use the 4 curves to create a basic surface.
With the command _dupedge I can trim the surfaces.
Again I will use _split by isocurves and use the corner points of the adjacent surface.
When I want to match the surface to the lower wall surface, it won’t give a good result, as the lower consists of 2 separate surfaces.
What i need to do is to _dupedge the edges and _join them.
After that I need to rebuild it with: _RebuildCrvNonUniform (tolerance 0,001).
So it will be 1 clean curve only.
I will use _sweep1 to create 1 single surface.
Now i can match it properly. Note, that i use also refine match.
The same i will do for the close side surfaces, but this time I activate the “keep isocurve direction” , as I don’t want the overall surface to change too much.
“Keep isocurve direction” kind of tightens the surface to your target area.
The final result
I’ve attached the file, if you want to try out.
I am always glad to hear from your experiences too.
Best regards
Sergej
Fillet Edge exercise.3dm (725.3 KB)