Feature Request:Interpolate Geometric Curve On surface

With this new Push/Pull command, it would be really useful if there was a way to have rectangles, circles and ellipses drawn on surfaces that are not in a single plane, such as a curved surface.

Something like, InterpCrvOnSrf with a few options such as: from centre, or from point. Not sure how that would work… But would be epic.

Hello- we need a good deal more information… can you provide at least approximate examples of what you’d like to do?

-Pascal

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Currently, you can draw geometrical shapes on a flat plane with the AutoCPlane feature, then Push/Pull them in either direction. But this is limited to surfaces that are perfect inline with the CPlane.

However, if your surface is curved, you have to draw an interpolated curve, or intersect an object with the shape you want and then use the push/pull command on the result to have more rigid geometry.

If I use a cylinder to intersect, split the surface with the curve created, I can extrude it straight out.

Push/Pull seems to work more like offset surface rather than extrude. Also, the push/pull command extrudes a surface in more of tapered or offset, rather than a straight extrusion.

So, what I am suggesting, is that if a curved surface needed a geometric shape push/pulled such as the basic curves {rectangle, Circle, Ellipse), it would be nice to be able to do by say, extracting or placing a point onto the surface you want to push/pull from, then drawing the interpolated geometric curve from center, using the point specific, and having it draw on to the surface. The same way that you would use the circle curve, rectangle or ellipse from center on a flat surface, but have it interpolate onto the curved surface.

Also, if there were a way to have the push/pull command toggle between the current tapered/offset sort of extrusion to a straight extrusion.

Hopefully this makes sense.