# Feature Request - efficient SubD sculpting

**URL:** <https://discourse.mcneel.com/t/feature-request-efficient-subd-sculpting/157944>\
**Category:** Rhino\
**Tags:** windows, featurerequest\
**Created:** [April 8, 2023, 4:59pm UTC](https://discourse.mcneel.com/t/feature-request-efficient-subd-sculpting/157944 "2023-04-08T16:59:18Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![andrew.nowicki](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/andrew.nowicki/32/764376_2.png) [@andrew.nowicki](https://discourse.mcneel.com/u/andrew.nowicki)\
**Post date:** [April 8, 2023, 4:59pm UTC](https://discourse.mcneel.com/t/feature-request-efficient-subd-sculpting/157944/1 "2023-04-08T16:59:18Z")

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Zbrush, Meshmixer, and 3D-Coat programs are well suited for sculpting. Rhino 7 cannot do it well, but it needs only minor tweak to sculpture SubDs efficiently… We need new Rhino command (let us call it Sculpture command) which combines EditPtOn, SelBrushPoints, SoftTransform, and modified Gumball. The modified Gumball automatically aligns itself with the SubD surface and restricts edit point movements to normal direction.

Take second look at my old ideas:

- World axis icon is obsolete: [Flaws in world axis icon](https://discourse.mcneel.com/t/78548)
- Icon colors are random: [A complete UI overhaul of Rhino would be a much welcomed move - #45 by Andrew\_Nowicki](https://discourse.mcneel.com/t/72575/45)
- At least 10% of Rhino commands are very similar to other commands and should be merged with other commands: [Tweedledum and Tweedledee commands](https://discourse.mcneel.com/t/54041)

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**Author:** ![theoutside](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/theoutside/32/473900_2.png) [@theoutside](https://discourse.mcneel.com/u/theoutside)\
**Post date:** [November 9, 2023, 11:55pm UTC](https://discourse.mcneel.com/t/feature-request-efficient-subd-sculpting/157944/2 "2023-11-09T23:55:40Z")

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that’s a cool idea, however- those programs are capable of moving 10’s or hundreds of millions of polygons (or more)

Simply stated, rhino cannot do this. Your sculpts would look like melted wax with no detail at best.

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**Author:** ![xkdsofa](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/xkdsofa/32/633650_2.png) [@xkdsofa](https://discourse.mcneel.com/u/xkdsofa)\
**Post date:** [November 10, 2023, 4:20am UTC](https://discourse.mcneel.com/t/feature-request-efficient-subd-sculpting/157944/3 "2023-11-10T04:20:09Z")

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Can you add subdivision carving in the v9 version? Looking forward to it, it will be very useful for furniture design

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**Author:** ![theoutside](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/theoutside/32/473900_2.png) [@theoutside](https://discourse.mcneel.com/u/theoutside)\
**Post date:** [November 22, 2023, 12:09am UTC](https://discourse.mcneel.com/t/feature-request-efficient-subd-sculpting/157944/4 "2023-11-22T00:09:17Z")

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like brush based sculpting? or something different?  
examples?
