I’m trying to figure out the quickest way to draw an ellipse in a parallelogram. I’ve tried shearing and moving the control ponts… but for the amount i do it in my drafting workflow I wish there was a single command I could use or a quicker way to draw this kind of shape. Anyone have a good workflow for this?
I can also add a few drawings to show what I’m running into. So the first one is how I try to draw a circle and shear it. But often it comes out too long to fit into the parallelogram in the way I need it to.
Of course from this point I can manually move the control points and make it work, which is what I did for the original drawing, but this starts to feel like an inefficient workflow
Hi Kyle! Yeah, you’re right! It’s a circle viewed at an oblique angle. And I could definitely model it, rotate it to the angle I want, make2D, and I’d have the shape. But in this case I’m really just making an axonometric drawing without modeling anything, so I was wondering if there is an efficient way to draw this shape without having to go into 3D. I’m also doing a drawing where I have to do this kind of shape a lot: drawing wheels, push-buttons, etc, so having an efficient way to do it would save me some time. The fastest way I’ve found so far is to draw the circle and manually move the control points to the right places within the parallelogram, but this still feels like kind of a slow process and I’m wondering if someone has a quicker way… but maybe I’m in the minority using rhino for drafting without making a model…
I think this will be the best way! Thank you so much Jakob! I even set up a macro for it so it’s a one command, one-click workflow - much, much faster than what I was doing before!
I still prefer the grasshopper version because it’s basically instant, but here is a quick-ish workflow using shear and a custom scale1D macro set (provided below.) I do like the non-GH workflows because they can be used with any shape. Also thanks to Jeremy and Tom I realized the issue I was having was that I was shearing without scale1D-ing the object to the parallelogram. Thanks y’all for the workflows. This was super helpful