Hi,
Why suface mapping can produce normal looking texture even when far from origin whereas box mapping cant?
Planar left box right
Hi,
Why suface mapping can produce normal looking texture even when far from origin whereas box mapping cant?
Planar left box right
Hello - As always, posting a file would be helpful.
-Pascal
texturepffoproblem.3dm (670.7 KB)
its funny that if its far from only X direction only faces along far side are bad.
When i move 1000000 units in X and Y all faces are bad.