Hi guys, I have a closed mesh imported from MAYA with no naked edges. I want to transfer it into a closed polysurface which is required for the next step’s python script.
I have tried several ways.
I used the meshmixer for creating a solid, it works, but the file turns too heavy for running.
Command meshtonurbs turns out to get a open polysurface(with no naked edges): i just want to fix this problem. Units(mesh).3dm (1.3 MB)
Almost all of the faces are duplicated. Unweld, Explode (ignore the warning), SelDup, Delete, Join.
Use _MatchMeshEdge to close the remaining 52 naked mesh edges. _MeshToNurb will then produce a closed polysurface… Don’t know how useful it will be, though…