I have some curves that I want to “project” onto some surfaces from a specific viewpoint. Imagine extruding the input curves to the viewpoint point and then extending the surfaces straight in the other direction to where they intersect the objects to project to… The intersection is what I want.
What i can do is exactly as above - get the view I want, show the camera, get the camera point, extrude the curves to the point, then extendsrf them backwards, etc. This is time consuming as you can’t extend polysurface edges, so they all have to be exploded and extended individually. Is there any shortcut that I haven’t thought of to to this? Anyone had to do this in the past?
I would like to be able to start extrude to point, snap to and Tab the “to” point to create a project direction and then pull the extrusion in the opposite direction…