Recently, there was a topic about similar problem, which was not a problem with geometry, but rather about the render mesh setting. You could make your geometry with increased resolution or use a custom mesh setting.
Thanks so much for your answer. Well, I am not sure what exactly causes it, but it also happens in Rhino in the same way. I noticed that rebuilding the curves helps with it, but I still don’t get why the option was omitted for GH, when in Rhino you don’t have to uselessly rebuild any curves and can just use the Tangent option.
Okay, I tried some things again, and yes, you are (of course) right as always
ps: I had already marked your answer as solution, but took it away again, as it’s technically not a solution, but a workaround. Having similar options in GH as in Rhino is the solution. Oh and of course improving the meshing algorithm, which is pretty flaky…
I’m struggling with this right now. I need those splits at tangents !
And it’s not a meshing issue in my case, but simply that I need to access individual faces, and no a bizzar’o surface made of flat and round parts.