I have created a mesh in the shape of a human body and I was wondering, if there is a way to extract the surface of the mesh as a surface. Something like mesh to surface. But I can’t figure out how to do that step. Any suggestions?
Can you try like this?
I see here two options:
Edit: Sorry I think my answer doesn’t fit perfectly to your question but it`s also valid somehow
You can use the Quad Remesh command and then ToNurbs. Deoending on the subdivision, you’ll end up with a lot of polysurfaces…