Extract rendermesh to include curvepiping please

The extracted piped curve ends up on the current layer as a new mesh with no material. That might be good for some, but not for all, so could you please incorporate the extraction of piped curves in the extractrendermesh command? Where materials and layer info are intact?

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+1 - same issues here. All other mesh modifiers work with ExtractRenderMesh, so it would be consistent if CurvePiping did the same…

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