I am trying to create a mesh from a surface to use its vertices for a relaxation. I created a mesh from lines using weaverbird. However, weaverbird and deconstruct-mesh component did not give me all vertices and faces. Could you have any solution for this problem? Are there better ways to do it?
Kim @HS_Kim , now the problem is the code creates vertex at the middle of each face. can I get rid off the vertices in the middle of the faces? or is there any other way to define a quad mesh but each vertices has a connection with 8 neighbours?