Extract 3d data from webgl html file

The title says it all: does anyone know how to extract 3d data (geometry and texture) from a webGL html file in a format that can be imported into Rhino?

Thanks for any suggestions, Norbert

It is not supposed to be possible, but you can try 3D ripper.

Thanks Holo,

this does look interesting.
Unfortunately I don’t have access to Max/Maya which 3D Ripper seems to need as a host application.
Furthermore, as I understand it, it is supposed to work based on Direct X not OpenGL so it will probably not extract webGL data either.

Cheers, Norbert

Ah, very good point.