Hello. First of all, I am quite new to Rhino. I am exporting a model to .OBJ to upload and view it after online on an In Company 3D viewer. (Version: 5 SR9 64-bit)
My problem is maintaining the scale of the textures I have introduced in the model when I export to .OBJ. Here you can see the model. I’ve multiplied the texture x9 to get the right size. This is what I am not certain is correct, do I have to modify the texture in some other way so the exported file maintains the scale I see in the Rhino view?
You’ll need to assign a texture mapping method other than the default of ‘surface’. Then adjust your tiling of the texture in Object Properties>Texture Mapping not in the Rhino material itself. Here’s an obj and the corresponding mtl file of what I get after this process. I used Box mapping and then adjusted the mapping widget in Rhino to control the mapping on the sides of the seat prior to Export.
Thanks! Finally I used Box mapping multiplying the tiling x13 in the Texture Mapping. Thankfully the final model doesn’t need much detail and I don’t have to modify de rounded edges and the inclined surfaces.
One last thing, as you can see the .OBJ uploads correctly aplying a x13 XYZ ratio on both pieces of the couch but in the Rhino View the density of the back piece is higher (due to the size of the object I suppose). Is there any way to see the same tiling distribution without modifying the size properties of the texture?