# Exporting/Saving an (Mesh-)Image for texture use

**URL:** <https://discourse.mcneel.com/t/exporting-saving-an-mesh-image-for-texture-use/181164>\
**Category:** Grasshopper\
**Tags:** windows\
**Created:** [April 30, 2024, 1:19pm UTC](https://discourse.mcneel.com/t/exporting-saving-an-mesh-image-for-texture-use/181164 "2024-04-30T13:19:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![paw](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/paw/32/741378_2.png) [@paw](https://discourse.mcneel.com/u/paw)\
**Post date:** [April 30, 2024, 1:19pm UTC](https://discourse.mcneel.com/t/exporting-saving-an-mesh-image-for-texture-use/181164/1 "2024-04-30T13:19:13Z")

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Hi there, I have been using this forum for a while now, but never created my own topic.

I basically want to do the opposite of the “Import Image” component, thus exporting a mesh from within my GH-Skript as a jpg, png or bmp file.

To put it into context I ultimately want to use the surface mapping component of the Human Plugin to project a cropped satelite-image to a Topography. The component requires a data path as input, therefore the detour with exporting the image in beforehand.

I saw that the Ladybug Plugin used to include a component that could just do that but it wasnt working correctly. Maybe some of you got an idea or a workaround.

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**Author:** ![cfee](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/cfee/32/649102_2.png) [@cfee](https://discourse.mcneel.com/u/cfee)\
**Post date:** [July 14, 2024, 1:22pm UTC](https://discourse.mcneel.com/t/exporting-saving-an-mesh-image-for-texture-use/181164/2 "2024-07-14T13:22:27Z")

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Bitmap+ comes to mind to build an image from colors derived from a mesh and save that bitmap.  
To get mesh colors, make point grid, then use MeshCP and take the mesh paramters as input to MEval. A big note, this is getting slow for images larger than say 1000x1000px.

I am not aware of an out of the box method, but I agree would be uesfull to not forst bake and then print
