I have been a loyal user of Rhino for years and I wanted to shorten my development cycle and start doing animation or at least the kinematics setup in Rhino.
I could not find anyway to export these complex constraints for the other apps to render. I am specifically looking at HitFilm Pro and incorporating live action with 3D content as well as WebGL projects where setting up complex constraints is really hard to do.
Am I missing something? Is this only a feature for paid for Bongo?
Thanks!
–jb
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Hi Subnoize,
I use Rhino, Bongo, Octane, and Hit Film 3 Pro.
Personally, my workflow is to create an animation set in Rhino using Bongo, render the animation in Rhino with the Octane Render plugin, and export the AVI file created with Bongo and Octane into Hit Film Pro to create the VFX, motion graphics, and final video.
Are you asking if you can export the animation data from Rhino and Bongo into Hit Film itself to render directly in Hit Film’s render engine? Or, are you asking if Bongo is needed to create kinematic type animations within Rhino?
Hitfilm integration is important but it has no kinematics at this time. WebGL is more important. Can Bongo export in something like Collada with kinematics? Here is an example; http://threejs.org/examples/#webgl_loader_collada_kinematics
Unfortunately this is not possible with current code base.
Well, good to know before I planted $500 on Bongo.
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Is there any plan to start integrating ability to export animation data to 3Ds MAX and other programs? Perhaps in Bongo 3.0? This is core functionality for folks who work with animation.
Many Thanks
1 Like
Is there any plan to start integrating ability to export animation data to 3Ds MAX and other programs?
It’s on the wishlist for Bongo 3.