My Model has grown to over half a Gb . I recall years ago I got advice on how to save components in a file so that just their meshes with materials attached were in the saved instance . When I reimported them , the overall file size was greatly reduced , the materials , etc. appeared just as hoped , and my file became usable again .
I’m not remembering the command or its procedure . I suppose I could export the entire assembly as an STL file and reattach each color and material one at a time , but I’d LIKE to avoid the longer process .
Any suggestions (?) or should I just bite the bullet and export an STL file and work the drill manually ?
Note that this works only for meshes that have materials assigned with a texture in the color channel. If you have just a solid color replace that with a single color texture with the color you have assigned to the color channel.
Thanks ! I’ll give that a try . I tried -ExtractRenderMesh , exported the resulting mesh then opened the result to is own file The result was a larger file than the original Nurbs model . I even tried -ReduceMesh , both options , but the file grew even larger .
I hope your suggestion helps .
Thanks again -
C .
Sorry - I forgot to mention I’m running RH-5 & 6 .
Oh well . No longer any good solution - stuck with large file sizes now .
Select your NURBS object, then in the object properties set a custom render mesh. Tweak the render mesh settings until you’re happy. Review https://wiki.mcneel.com/ko/rhino/meshfaq to refresh your memory on how these settings work. Only then extract the render mesh. And yes, meshes are typically larger than NURBS objects.
ComputeVertexColors exists in Rhino 6, perhaps already in Rhino 5 I don’t know.