I am having this issue with fillets in the highlighted areas. I am trying to explore how to fillet this region, and nothing seems to stick. If anyone has ideas on how I can tackle this area, please let me know.
Iām guessing you want something different. What do you want? If you were given a physical part like this, a file to remove material and clay to add material, what would you do? In other words what is your design intent? Or do you need a design intent?
This is one way how you could treat this region: FilletSrf > Extend > BlendCrv G2 > EdgeSrf > Match G2 > Match G2 OnSurface > Trim > bit oā CP pulling for good G2.
P.S. The better way to match to a surface is to not trim the target surfaces at all, and instead use āMatch surfaceā with the āOnSurfaceā command line option. That way, the resulting surface will require far less control points and if you split it into 2-3 pieces and shrink them, convert them to Bezier and match again each one individually, you can achieve single-span surfaces.
@Rhino_Bulgaria Your method in the tutorial video is quite creative ā Iāve never seen it done that way before. Ingenious⦠Iāll probably try it in one of my next projects, even just to test it out.
I had a better video with a much cleaner result, similar to what @Lagom showered above, but I canāt find it at the moment. I used the āOnSurfaceā option there, whereas my two older videos above show regular matching to split surfaces.
A similar technique is also used to fill 5-sided holes.
main steps:
(1) rebuild all neigbouring surfaces as non-rational.
current implementation of _matchSrf i missbehaving with āarc-styleā (rational) surfaces.
(2) start with a simple loft
keep this surface as reference, split a copy into the 4 pieces.
(3) do several _matchSrf, optional changedegree / insert knot⦠cv massage⦠always feels a bit like alchemy
(4) vote for improvements in _matchSrf or use Wip 9 patch command as workaround
Thank You all for these creative solutions, I am going to apply them and get back with some more questions if thatās ok. Really appreciate your input.